

The Washington Post called Samorost 3 "a strange and beautiful point-and-click adventure game." T review likened Samorost 3 to Loom as both games "feature a hooded main character (gnome) who channels magic out of music." The review praised the animation and surrealistic visuals. Samorost 3 has generally been well received by critics. The Gnome finally returns to his home planet to greet his dog. The Gnome celebrates by playing music with the remaining three monks, who reward him with the power to travel instantly across all the planets and returns the black orb to its guarded storage. The Gnome eventually reaches the planet of monks, sneakily steals the black orb from the evil monk, and uses it to revive the mechanical knight who then slays the dragon and presumably killing the evil monk in the process. He then uses the dragon to consume good spirits which he finds on other planets and then seizes the black orb so that the knight cannot be awakened. However one of the flutes flew away, and this is the flute that landed on the Gnome's planet. Flying on the dragon, he snatches the other three flutes from the monks and casts the monks out of their mountain castle. He secretly takes the spaceship and converts it into a three-headed fire-breathing mechanical dragon. In the second book, one of the four monks uses his flute to create evil spirits, and the other three monks banish him for doing so. The knight dismembers and kills the octopus, then the knight goes to sleep on a moon, and the orb is locked away and protected by a guardian monk. The monks saw the octopus coming and consulted an engineer (the same one from the Gnome's home planet) to build a three-headed watering spaceship controlled by the flutes on the back of which they can fly, and a mechanical knight powered by a black orb with which to fight the octopus and save the universe. Not long ago, the monks were all at peace, until a giant orange space octopus arrived from a black wormhole and started consuming planets.

The Gnome eventually discovers two illustrated books and learns that the flute belongs to four monks. The Gnome flies from planet to planet and meets multiple creatures whom he helps with their problems using the flute. He speaks to an engineer and asks him to build a toadstool rocket, which he builds by reusing parts found scattered on his home planet. The Gnome decides to find out where it came from and sets out on a journey through the cosmos. Samorost 3 starts when a magical flute falls near the Gnome's house.
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The walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. Samorost 3 features a walkthrough that can be accessed at any time by playing a minigame if the player gets stuck. The player can also use a flute that is required to solve some puzzles. These creatures include ghosts who need Gnome's help. He can also communicate with creatures he meets during his journey.

He explores the environment, solves puzzles and collects items required for the obstacles that come in his way.
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The player controls Gnome on his journey through space full of planets, equipped with an inventory and a flute. The game contains no comprehensible dialogue, only a system of animated thought bubbles and gibberish. Samorost 3 features gameplay similar to previous Amanita Design games.

Samorost 3 was released on 24 March 2016 for Steam, and 3 December 2016 for Android. Dvořák also composed the music for the game. Other sounds were created by Tomáš Dvořák as he used multiple instruments, such as a lollipop used to a strum, to create required sounds. These people include Bára Kratochvílová and Miloš Dvořáček. It was created by people making weird noises in microphones. Another important part of development was sound recording. The game consists of 45 screens that were changed many times during development. Another source of inspiration were films by Russian animator Yuriy Norshteyn. Developers drew artistic inspiration from animated films by Czech directors like Karel Zeman, Jan Švankmajer, Jiří Barta or Břetislav Pojar. Samorost 3 was developed by a team of about six people.
